DEATH IS LIFE is a fast-paced first-person shooter where your health is your most precious resource — and every bullet costs you.

In a mysterious dimension of floating islands, glowing portals, and impossible geometry, you must survive waves of enemies with a single rule: each time you reload your weapon, you sacrifice 20% of your health.

Do you spray bullets wildly and risk death? Or aim carefully and make every shot count?

GAMEPLAY

  • WASD to move, Mouse to aim and fire
  • Hold Right Mouse to aim down sights
  • R to reload — costs 20% health
  • Shift to run, Space to jump (costs stamina)
  • Collect green health pickups to restore health
  • Defeat 10 enemies to win

WARNING

Every reload drains your life. Run out of health and it's game over. You must balance aggression with survival — kill enemies quickly, but don't waste ammo. Your magazine is your lifeline.

 STORY

You wake up on a floating island in a strange dimension. Ancient portals glow in the distance. Floating cubes drift through golden-orange fog. A voice echoes in your mind:

"To live, you must kill. To kill, you must sacrifice. Death is life."

There is no escape. Only survival.

 FEATURES

  • โœ… Intense FPS combat with health-based reload mechanic
  • โœ… Mystical surreal environment with floating islands and portals
  • โœ… Responsive gunplay with aim down sights, recoil, and weapon sway
  • โœ… Stamina system for jumping and running
  • โœ… Enemy AI that chases, patrols, and shoots
  • โœ… Health pickups that rotate, bob, and glow
  • โœ… Win condition at 10 kills
  • โœ… Game over screen with replay option
  • โœ… WebGL ready — play in your browser

SOUNDTRACK

Dark ambient / cinematic horror soundtrack that intensifies with combat.

All game mechanics, level design, and core programming are human-made.

 CONTROLS

ActionKey
Move W A S D
Run Hold Shift
Jump Space
Aim Hold Right Mouse
Shoot Left Mouse
Reload R
Unlock Cursor Escape

TIPS

  • Don't reload after every kill — your health matters more than ammo
  • Auto-reload happens when your magazine is empty (but takes longer)
  • Headshots don't exist yet — but every hit counts
  • Health pickups respawn after 5 seconds
  • Fall off the island? You die instantly

KNOWN ISSUES (WebGL)

  • Sound may need a click to start (browser policy)
  • Performance best on Chrome / Firefox
  • Recommended to play in fullscreen

CREDITS

  • Developer: Creative George
  • Engine: Unity
  • Soundtrack: Creative George
  • Fonts: Grind And Death, Viently Flustin, Nocturn
  • Special thanks: Indie Park Game Jam community

๐Ÿ“ CHANGELOG

v1.0 (May 2026)

  • Initial release
  • Core FPS mechanics
  • Enemy AI with patrol, chase, attack states
  • Health system with reload cost
  • Win/loss conditions
  • Health pickups with respawn
  • WebGL build

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